I've been debating when to update the book and decided the time was now with all the recent changes in the newest releases. The best part- it should reflect the soon-to-be-released 2.49 because I have been using the testing builds to make sure everything was current. It has grown from 118 pages to 146 with new and expanded information, screen shots, and some new detailed activities.
I have been amazed at how many emails I still receive weekly from individuals finding the book and using it personally or in schools. The best part- it's free to use however you wish!
About Blender Basics
I developed this manual for use in my own classroom in an effort to streamline the Blender learning curve into some kind of sequential order. I have tried to keep most chapters down to less than 4 pages and each chapter can be covered in 1-2 class periods (our classes meet for approx. 45 minutes every day). This is my contribution to the Blender open-sourced cause. Please feel free to use this manual in your own labs. You may copy any or all parts you wish!
Jim Chronister
Título: | Blender Basis - Classroom tutorial book - 3rd Ed. |
Autor: | James Chronister |
Fecha de publicación: | 2009 |
Páginas: | 146 |
Tamaño: | 16,6 MB |
Idioma: | Inglés |
Dirigido a: | Artistas digitales, docentes |
Requisitos: | - |
Licencia: | CC by-nc-sa |
Tabla de Contenidos
Chapter 1: | Interface |
Chapter 2: | Viewports |
Chapter 3: | Meshes |
Chapter 4: | Materials y Textures |
Chapter 5: | World Settings |
Chapter 6: | Lights/Cameras |
Chapter 7: | Rendering |
Chapter 8: | Raytracing |
Chapter 9: | Animation |
Chapter 10: | Text |
Chapter 11: | Nurbs/Meta |
Chapter 12: | Modifiers |
Chapter 13: | Particles |
Chapter 14: | Child/Parenting |
Chapter 15: | Constraints |
Chapter 16: | Armatures |
Chapter 17: | Mesh Keys |
Chapter 18: | Object Physics |
Chapter 19: | Nodes |
Chapter 20: | Springs/Screws |
Chapter 21: | Game Engine |
Chapter 22: | Sequence Editor |
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Blender Basis - Classroom tutorial book - 3rd Ed.: | 16,6 MB |
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