A Beginner's Guide to Gambas is the first definitive reference for the Linux-based Gambas programming language. Gambas ships with a graphical development environment based on the Basic programming language. It supports object-oriented programming and is similar to Microsoft's Visual Basic product. Gambas uses the Qt toolkit and supports other toolkits like GTK+. With Gambas, you can quickly design a user interface, access databases from MySQL, SQLite, and PostgreSQL, or remotely pilot KDE applications using the DCOP protocol. Rittinghouse masterfully describes the details of this new language with plenty of examples and illustrations that make it easy to understand.
Dr. John Rittinghouse has a long and distinguished career in executive technical management. He is currently an independent consultant for large enterprise technology management and security issues. John is also an active member of the Federal Communications Commission Network Reliability and Interoperability Council VI Homeland Security Focus Group 1B, where he chairs a subcommittee on Security Architecture. He has often had sole responsibility for implementing major information technology installation and integration programs. John is quite accustomed to organizational rescue efforts in both software and hardware environments, usually with responsibility for worldwide IS/IT operations.
Source: Amazon
Título: | A Beginner's Guide to Gambas |
Autor: | John W. Rittinghouse, |
Fecha de publicación: | 2005 |
Páginas: | 364 |
Tamaño: | 5,5 MB |
Idioma: | Inglés |
Dirigido a: | Programmers, students |
Requisitos: | - |
Licencia: | OPL |
Tabla de Contenidos
Chapter 1: | Introducing Gambas |
Chapter 2: | Gambas Language Concepts |
Chapter 3: | Keywords and Program Flow Control |
Chapter 4: | Introducing the Gambas ToolBox |
Chapter 5: | Controls for Gathering Input |
Chapter 6: | Menus, Modules, Dialogs and Message Boxes |
Chapter 7: | Handling Strings and Converting Data-types |
Chapter 8: | Using Advanced Controls |
Chapter 9: | Working with Files |
Chapter 10: | Math Operations |
Chapter 11: | Object Oriented Concepts |
Chapter 12: | Lerning to Draw |
Chapter 13: | Error Management |
Chapter 14: | Mouse, Keyboard and Bit Operations |
Chapter 15: | Gambas and Databases |
Chapter 16: | Global Gambas |
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A Beginner's Guide to Gambas: | 5,5 MB |
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